Selection Brief

This page tells you what you, as someone involved in Selection, need or ought to know beyond public knowledge of this organisation. Please also note that the information available here is not all there is, it is simply what would be known to the ranks available at game start. As you progress in the organisation, more information may become available. Alternatively, you may come across things while investigating.

Whether you decide to share this information with others is up to you. However, the GMs ask that you relay this information in your own words instead of simply showing others the organisation brief, to maintain a sense of IC authenticity.

The GM in charge of this organisation is Kiwi. If you have any questions related to this organisation, feel free to get in touch with them.

Past Projects

JEEVES

The project that first enabled Selection to split from General Research and Development, JEEVES was the first fully fledged, sentient AI, and was used primarily as a fast-learning personal assistant and companion. However, it was not the first step in the process - JEEVES itself, as a fairly basic AI template, is stored as Seed 007(j) in the Seed Bank.

TEDDY

A far more advanced AI, TEDDY was granted human rights after a brief legal struggle. It then showed itself willing to return to Jeeves for pay, which Dr Marsh promptly accepted: TEDDY is the most advanced security AI ever created by Jeeves, and no hacks have as yet penetrated its systems. Past Selection notes claim that TEDDY had a terrible sense of humour during testing, and would frequently attempt to test the cognition processes of its own researchers before reclassifying them as glorified chairs. Thankfully, its tendencies have since reduced, so much so that the Selection Committee is considering a followup project.

ASPECT

The cause of enmity between Selection and General Research, ASPECT was JeevesCorp's nanotechnology programme: nanobots capable of assembly into almost any form within seconds, each capable of exerting remarkable force with its microactuators. While a General Research project, it was taken from them and granted instead to the Selection Committee under Dr Samuel Marsh. The reasons for Marsh's acquisition of the project are unknown, and it has since been reclassified to Selection Committee only, but research continues in the levels of the Spire below Containment.

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The AI Process

Each Jeeves AI begins with a Seed: a core program capable of learning, modelling a neural network. There are now over three hundred Seeds in the Seed Bank, from the very basic and unspecialised initially used to create the more advanced Seeds, to those specialised for a single industry. Members of Selection deal with the growth of the core Seed into a full AI: first, a copy of the Seed is transferred to a server in Containment, which runs either a simulation, or, if possible, the actual equipment the AI will use when released. Multiple iterations of the Seed are then run on the server, each one with the structure of the neural network perturbed slightly, and the performance of each assessed. The most successful is then varied again, and the process repeated until a fully effective AI is created.

The Seed Bank

The Seed Bank is the central server used to store the AI Seeds. As of 2075, there are over 300 base variations, with slight tweaks on each stored. 001 to 030 are basic learning programs for the most part, except the 007 JEEVES variants. The more specialised range from 050-062, optimised for agricultural equipment, to the 154-160 set, the military oriented AIs. Over the past twenty-five years, the Seeds have been far more advanced, and the creation of new Seeds has been the responsibility of the Selection Committee only - with more than enough Seeds available, the members of Selection generally concern themselves with creating the full intelligences instead.

Organisation News

briefs/selection.txt · Last modified: 2015/05/26 10:53 by gm_kiwi
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